Article

Virtual Reality May Help in Glaucoma Detection

■ A wearable brain-based device called NGoggle that incorporates virtual reality could help improve glaucoma diagnosis and prevent vision loss. Duke University researchers funded by the National Eye Institute (NEI) have launched a planned 200-person clinical study to test the device’s capabilities. The device consists of head-mounted virtual reality goggles that use light to stimulate targeted areas in a patient’s visual field. NGoggle’s portability means that it could potentially be used in variety of environments: in an eye care provider’s office, a community center, or a person’s home.

“Glaucoma treatment can only slow or halt disease progression, so early detection is key to preventing irreversible glaucoma-related vision loss. Timing is everything,” said Jerome Wujek, PhD, an NEI research resources officer.

“Current methods for glaucoma screening and monitoring are relatively primitive, said Felipe Medeiros, MD, PhD, a study investigator, cofounder of NGoggle, Inc., and professor of ophthalmology at Duke University School of Medicine.

Screening for glaucoma based on single IOP measurements may fail to detect up to 80% of the patients with the disease, Dr. Medeiros said. “That’s because many people develop optic nerve damage from glaucoma at relatively low intraocular pressure levels. In addition, pressure fluctuates widely throughout the day and on different days, making it difficult to rely on a single measurement for diagnosis and screening. Importantly, many subjects may also have high intraocular pressure and never develop damage to the optic nerve.”

Eye care providers most commonly use standard automated perimetry (SAP) to monitor glaucoma progression. SAP requires patients to click a button when lights are randomly shown for a brief time in their peripheral vision. But reliability is a drawback. On average, 7 years of annual testing would be needed to detect disease progression. Increasing test frequency to 3 times annually cuts that time to 5 years, but the testing burden may be unrealistic for patients and practitioners.

In contrast to SAP, the NGoggle objectively assesses peripheral loss of vision without requiring subjective input from the patient. NGoggle gauges brain activity in response to signals received from the eyes. Diminished activity may indicate functional loss from glaucoma.

The virtual reality goggles are integrated with wireless electroencephalography (EEG), a series of electrodes that adhere to the scalp to measure brain activity. Within a few minutes, the NGoggle algorithm captures and analyzes enough data to report how well each eye communicates with the brain across the patient’s field of vision.

The device’s virtual reality capabilities can be greatly leveraged, Dr. Medeiros said. People could be tested for glaucoma as they play a VR-based video game or explore a virtual art gallery. “The possibilities are endless for making it an engaging experience, which would go a long way toward ensuring that people use it and receive the treatment they need,” he said.

In a partnership with Duke University, an NEI-funded study is being conducted to validate the diagnostic accuracy and reproducibility of the test. In addition to comparing NGoggle to SAP, researchers will look at how well NGoggle discriminates among different stages of disease by comparing its assessments of the neural damage in glaucoma with standard imaging techniques such as optical coherence tomography. The investigators also plan to conduct longitudinal investigations in which patients will be followed over time to validate the ability of the device to detect disease progression. Results will inform an application to the FDA to market the device.